Against the Indian Defenses
373 games, 50.9%: your Nf3-Bf4-e3 system holds up, but three reflexes cost you points — castling too early against the fianchetto, 6.c3 against …c5, and 3.c3 where you should have advanced.
- 1The fianchetto: keep h2 for your bishop7 moves to find · 2 questions
- 2…e6 and …d5: 5.Ne5, your best weapon5 moves to find · 2 questions
- 35…c5 before castling: the Bb5+ check6 moves to find · 3 questions
- 4Against …c5: push d56 moves to find · 2 questions
- 52.Bg5 against …h6, …g5, …Nh57 moves to find · 3 questions
- 62.g4: the gambit to shelve4 moves to find · 2 questions
- ★Final quiz0/6 solved first try
The opening at a glance
One idea per card. The chapters explain it all move by move, too.
- At a glance
Against the Indian Defenses
373 games, 50.9%: your Nf3-Bf4-e3 system holds up, but three reflexes cost you points — castling too early against the fianchetto, 6.c3 against …c5, and 3.c3 where you should have advanced.
22 cards, one idea each. Swipe to move on.
- The big idea
Against 1…Nf6, you don't argue theory: you set up your system. Nf3, Bf4, e3, the bishop to d3 or e2, castle.
- The big idea
Your file groups 373 games under this name (169 wins, 42 draws, 162 losses) for 50.9%, a hair above your overall score of 49.6%.
- The big idea
1…Nf6 directly in 120 games, but also 1…d5 in 118 games, where the knight reaches f6 a move later and the positions merge.
- The big idea
The system's deal is simple. You pay in ambition: no c4, no fight for the center from the start, and your opponent picks the structure.
- The big idea
What you buy: a position you know by heart, a bishop on f4 that comes out before e3, and plans that repeat from one game to the next.
- The big idea
The downside: when your opponent does something unusual, your autopilot keeps playing the same moves.
- The big idea
That's exactly what your numbers show. Against …e6/…d5/…Bd6, your 5.Ne5 line scores 71% over 14 games: that's your weapon.
- The big idea
Against the fianchetto, you castle out of habit and the 6.O-O Nc6 position drops to 14% over 7 games. Against …c5, you support d4 instead of advancing: 2.c3 after 1.d4 c5 in 22 games, 48%.
- The big idea
This course plugs those leaks one by one.
- Principle
The f4 bishop needs a retreat square
Against the fianchetto, Black plays …Nh5 to chase your f4 bishop. With h3 played, it drops back to h2 and keeps the diagonal; without h3, it has to go to g5 or get taken on g3.
- Principle
The e5 knight lives off its defenders
Your games: 8× · 12% of points
Qc7, Bd6 and Nd7 all target e5. Your knight holds as long as Bf4, d4 and a second knight on f3 support it. Count the attackers before every quiet move.
- Principle
A check that costs castling
When Black plays …c5 before castling, Bb5+ forces their king to move or a piece to block on d7, where it cuts the queen off from d6.
- Principle
Against …c5, advance
Supporting d4 with c3 gives back the advantage. With d5, you grab space and turn the c5 pawn into a pawn that no longer bites anything.
- Principle
Your system is not a gambit
Your games: 5× · 20% of points
Your strength is a sound position you know better than your opponent. A move like 2.g4 hands them a pawn and the initiative in one go: the opposite of your deal.
- Imbalance
Bishop f4 vs bishop d6
Your games: 92× · 49% of points
…Bd6 offers to trade your best bishop. If you let it happen with …Bxf4, your structure gets damaged; with 5.Ne5, you put your knight in front and keep the tension.
- Imbalance
The d4 center vs the g7 bishop
The fianchetto targets d4 and prepares …e5. If the center opens, the g7 bishop becomes Black's best piece; your h2 bishop is then its answer.
- Imbalance
Space vs majority
After d5 and exd5, you have space and a d5 pawn that splits Black's camp in two. Black has a queenside majority that will take a long time to roll.
- Imbalance
h-file vs bishop pair
When …Nxg3 takes your bishop, you give up the bishop pair. By recapturing hxg3, you get an open h-file aimed at the h6 pawn in return.
- The trade-off
What you gain
- A system you play with your eyes closed: the same plans come back game after game.
- Against …e6/…d5/…Bd6, 5.Ne5 gives you the best line in your file: 71% over 14 games.
- Concrete traps against Black players in a hurry: Bb5+ when …c5 comes before castling.
- The trade-off
What you give up
- Autopilot: you castle and play c3 where the position asks for something else.
- Against the fianchetto, your f4 bishop becomes a target for …Nh5 if you forget h3.
- Against …c5, supporting d4 with c3 gives back the advantage d5 would have kept.
- Fancy moves: 2.g4 has brought you 20% over 5 games.
- That's all
Your turn
These ideas only stick once you play the moves. The chapters make you find the right ones.
Start chapter 1
Card 1 of 22: Against the Indian Defenses
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