The Schliemann against the Ruy Lopez

83 games, 47%: against 3.Bb5, TheChessNerd answers 3…f5 almost every time. A gambit that hits e4 at once, with the f-file and the c5 bishop aimed at f2.

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  1. 14.d3: Nf6, Bc5 and the f-file4 moves to find · 2 questions
  2. 27.Nc3 d6 8.Bc4: chase the bishop7 moves to find · 3 questions
  3. 36…d6 7.Nc3: the bishop on e78 moves to find · 3 questions
  4. 44.Nc3: …d5 and …e45 moves to find · 3 questions
  5. 54.exf5: …e4 first6 moves to find · 3 questions
  6. 64.d4: …c6 against the bishop8 moves to find · 3 questions
  7. ★Final quiz0/6 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    The Schliemann against the Ruy Lopez

    83 games, 47%: against 3.Bb5, TheChessNerd answers 3…f5 almost every time. A gambit that hits e4 at once, with the f-file and the c5 bishop aimed at f2.

    18 cards, one idea each. Swipe to move on.

  • The big idea

    Your games: 81× · you score 47%

    Against the Ruy Lopez, TheChessNerd plays the Schliemann: 3…f5 in 81 of 82 games. The f-pawn hits e4 straight away.

  • The big idea

    Your games: 48× · you score 51%

    Against 4.d3, the most frequent line, Black takes on e4, develops Nf6 and Bc5, and aims at f2.

  • The big idea

    Your games: 3× · you score 67%

    83 games, 47%, above TheChessNerd's score as Black (43.8%). The dossier finds one recurring move that Stockfish disputes: 7…Be6 after 6…d6 7.Nc3, played 3 times for 67%.

  • The big idea

    Your games: 7× · you score 29%

    The hard positions: 4.exf5 (29% in 7 games) and 8.Bc4 in the 7.Nc3 line (20% in 5 games).

  • The big idea

    The thread of the course: activity against structure. Black accepts doubled pawns or a pawn down, and lives off the f-file and the bishops.

  • The big idea

    Stockfish keeps a small edge for White in most lines: the six chapters show how to stay active.

  • Principle

    3…f5: hit e4

    Your games: 81× · you score 47%

    The f-pawn targets e4 from move three. White has to choose: defend, take, or ignore it.

  • Principle

    The c5 bishop aims at f2

    Your games: 21× · you score 40%

    With the f-file half open, f2 becomes the target: the c5 bishop and the f8 rook both converge on it.

  • Principle

    The f-file

    Your games: 7× · you score 36%

    After short castling, the f8 rook lands straight on the file opened by 3…f5.

  • Principle

    …e4 chases the knight

    Your games: 6× · you score 33%

    When White takes on f5 or pushes d4, the e5 pawn advances to e4 and chases the f3 knight.

  • Principle

    Chase the c4 bishop

    A white bishop on c4 eyes the a2-g8 diagonal, weakened by …f5. Na5 chases it away.

  • Imbalance

    A pawn against activity

    Your games: 7× · you score 36%

    After Bxc6 and Nxe5, White is a pawn up. Black has the bishop pair and the f-file.

  • Imbalance

    The doubled c-pawns

    Your games: 9× · you score 44%

    After Bxc6 bxc6, Black has two c-pawns. In return, the b-file opens and the c6 pawn holds d5.

  • Imbalance

    The advanced e4 pawn

    Your games: 6× · you score 42%

    Against 4.Nc3 and 4.exf5, the black pawn reaches e4. It gains space and chases the f3 knight, but it needs support.

  • The trade-off

    What you gain

    • Against 4.d4, 67% in 6 games.
    • Against 4.d3, 51% in 48 games.
    • After 6…Bc5 7.Nc3, 67% in 6 games.
    • The same plan keeps coming back: Nf6, Bc5, short castling.
  • The trade-off

    What you give up

    • Against 4.exf5, 29% in 7 games.
    • After 7.Nc3 d6 8.Bc4, 20% in 5 games.
    • After 7.Bxc6, 44% in 9 games.
    • Stockfish keeps a small edge for White in most lines.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 18: The Schliemann against the Ruy Lopez

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