Against the Sicilian

53 games, 76.4%: against 1…c5, Nemsko always plays the Open Sicilian. Sveshnikov, Kalashnikov or Najdorf, he takes the main lines, and Stockfish approves his choices.

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  1. 1The deal: the Open Sicilian2 questions
  2. 2The Sveshnikov: the d5 square3 questions
  3. 3The Sveshnikov: bringing the a3 knight back2 moves to find · 3 questions
  4. 44…e5: the Maroczy Bind4 moves to find · 3 questions
  5. 5The Najdorf: 6.Be3, 7.Nb3 and 8.h35 moves to find · 4 questions
  6. ★Final quiz0/5 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    Against the Sicilian

    53 games, 76.4%: against 1…c5, Nemsko always plays the Open Sicilian. Sveshnikov, Kalashnikov or Najdorf, he takes the main lines, and Stockfish approves his choices.

    17 cards, one idea each. Swipe to move on.

  • The big idea

    Your games: 53× · you score 76%

    Against 1…c5, Nemsko does not look for an anti-Sicilian: 2.Nf3, 3.d4 and the recapture on d4 with the knight.

  • The big idea

    Your games: 14× · you score 79%

    He accepts the deal of the Open Sicilian: White takes the lead in development and space, Black keeps two central pawns against one and the c-file.

  • The big idea

    Your games: 14× · you score 79%

    53 games, 76.4% in this family. The dossier shows no recurring move that Stockfish disputes: in the lines that come back, his moves are among the engine's top three choices.

  • The big idea

    Your games: 14× · you score 79%

    So the course corrects nothing; it explains his plans.

  • The big idea

    Your games: 6× · you score 75%

    The thread of the course: the d5 square, which comes back in every line with …e5; the Sveshnikov and the return of the a3 knight; the Maroczy Bind against 4…e5; the Najdorf with 6.Be3, 7.Nb3 and 8.h3.

  • Principle

    Open with 3.d4

    Your games: 27× · you score 83%

    3.d4 trades the d-pawn for the c-pawn. White keeps e4, opens the d-file and takes the lead in development.

  • Principle

    The d5 square first

    Your games: 11× · you score 73%

    As soon as Black plays …e5, no black pawn controls d5 anymore. Nemsko puts a knight there as early as move nine in the Sveshnikov.

  • Principle

    Remove the guard of d5

    Your games: 11× · you score 73%

    Bg5 then Bxf6 trade off the f6 knight, the black piece that watches d5 best.

  • Principle

    Bring the a3 knight back

    Your games: 11× · you score 73%

    After …b5, the a3 knight is out of play. c3 opens the c2 square for it, and the c2-e3 route brings it back near d5.

  • Principle

    Hold d5 with pawns

    Your games: 4× · you score 75%

    Against 4…e5, 6.c4 sets up the Maroczy Bind: with c4 and e4, d5 is held by two pawns, and the …d5 break no longer exists.

  • Imbalance

    The backward d6 pawn

    Your games: 12× · you score 71%

    In the Sveshnikov, the Kalashnikov and the Najdorf with …e5, the d6 pawn will never again be supported by a pawn. The d5 square in front of it belongs to White.

  • Imbalance

    Development against structure

    Your games: 14× · you score 79%

    White has the lead in development and space. Black has an extra central pawn and the half-open c-file: time is on Black's side if White does nothing.

  • Imbalance

    The a3 knight

    Your games: 11× · you score 73%

    In the Sveshnikov, the knight that gained a tempo on d6 ends up on a3, on the rim. Until it comes back via c2, White plays with one piece fewer in the center.

  • The trade-off

    What you gain

    • Main lines that Stockfish approves move after move.
    • A concrete target in every line with …e5: the d5 square.
    • The lead in development forces Black to react quickly.
  • The trade-off

    What you give up

    • A lot of theory: the Sveshnikov runs to move fifteen.
    • The Sveshnikov knight on a3 stays out of play for a long time.
    • Against the Najdorf with 6…e5, 4 games for 25%: the game is decided after the opening.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 17: Against the Sicilian

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