Against the Caro-Kann

37 games, 78.4%: against 1…c6, Nemsko pushes 3.e5 and takes space. Against 3…c5, he takes the pawn; against 3…Bf5, he launches the h-pawn.

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  1. 1The advance and the capture on c52 questions
  2. 25…Nd7: 8.Bd4 or 8.b46 moves to find · 2 questions
  3. 34…Nc6: the pin and b46 moves to find · 2 questions
  4. 43…Bf5 4.h4 h5: the g5 square6 moves to find · 2 questions
  5. 54…h6: the e6 push4 moves to find · 3 questions
  6. ★Final quiz0/5 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    Against the Caro-Kann

    37 games, 78.4%: against 1…c6, Nemsko pushes 3.e5 and takes space. Against 3…c5, he takes the pawn; against 3…Bf5, he launches the h-pawn.

    17 cards, one idea each. Swipe to move on.

  • The big idea

    Your games: 36× · you score 78%

    Against the Caro-Kann, Nemsko plays the Advance Variation: 3.e5 in 35 games of this family. The e5 pawn takes space on the kingside and takes f6 away from the black knight.

  • The big idea

    Your games: 22× · you score 77%

    Black has two answers: 3…c5, which hits the chain right away, or 3…Bf5, which develops the bishop before …e6.

  • The big idea

    Your games: 22× · you score 77%

    Against 3…c5, Nemsko takes: 4.dxc5. He gives up the d4 pawn that supported e5, but gains time against the c-pawn and keeps the c5 pawn as long as possible.

  • The big idea

    Your games: 10× · you score 70%

    Against 3…Bf5, he plays 4.h4 and chases the bishop with pawns.

  • The big idea

    Your games: 12× · you score 83%

    37 games, 78.4%. Only one recurring move stands out in the dossier: 8.Bd4 in the 3…c5 4.dxc5 e6 line.

  • The big idea

    Your games: 12× · you score 83%

    Stockfish ranks it among its top three choices, but prefers 8.b4, which keeps the c5 pawn. The course shows both ideas.

  • Principle

    Space with 3.e5

    Your games: 36× · you score 78%

    The e5 pawn takes f6 away from the black knight and cuts the f8 bishop's diagonal toward the kingside. White plays with more space.

  • Principle

    Taking on c5

    Your games: 20× · you score 75%

    Against 3…c5, 4.dxc5 takes the pawn. The f8 bishop will have to spend a tempo to win it back, and White tries to hold it with Be3 and b4.

  • Principle

    The Bb5 pin

    Your games: 7× · you score 100%

    Bb5 pins the d7 or c6 knight. Black struggles to recapture on c5, and Bxd7+ or Bxc6+ trades off a defender.

  • Principle

    The h-pawn against the f5 bishop

    Your games: 10× · you score 70%

    Against 3…Bf5, 4.h4 threatens h5 and forces Black to react. After …h5, g5 is a strong square for the c1 bishop.

  • Imbalance

    The unsupported e5 pawn

    Your games: 12× · you score 83%

    After 4.dxc5, the e5 pawn no longer has a d4 pawn behind it. Pieces hold it: the f3 knight and, sometimes, the d4 bishop.

  • Imbalance

    The extra c5 pawn

    Your games: 12× · you score 83%

    As long as White keeps the c5 pawn, White is a pawn up. In return, Black has development and the d4 square.

  • Imbalance

    The light-squared bishop

    Your games: 6× · you score 83%

    In the 3…Bf5 line, Black develops the good bishop before …e6. Bd3 offers to trade it, and the white queen lands on d3.

  • The trade-off

    What you gain

    • Space on the kingside from move three.
    • Against 3…c5, an extra pawn as long as c5 holds.
    • Against 3…Bf5, the h-pawn seizes the initiative.
  • The trade-off

    What you give up

    • After 4.dxc5, the e5 pawn has no pawn left to support it.
    • Black often wins back the c5 pawn by developing quickly.
    • Against 3…c5 4.dxc5 Nc6, 5 games for 40%: the line is less clear-cut.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 17: Against the Caro-Kann

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