Against the Caro-Kann
37 games, 78.4%: against 1…c6, Nemsko pushes 3.e5 and takes space. Against 3…c5, he takes the pawn; against 3…Bf5, he launches the h-pawn.
- 1The advance and the capture on c52 questions
- 25…Nd7: 8.Bd4 or 8.b46 moves to find · 2 questions
- 34…Nc6: the pin and b46 moves to find · 2 questions
- 43…Bf5 4.h4 h5: the g5 square6 moves to find · 2 questions
- 54…h6: the e6 push4 moves to find · 3 questions
- ★Final quiz0/5 solved first try
The opening at a glance
One idea per card. The chapters explain it all move by move, too.
- At a glance
Against the Caro-Kann
37 games, 78.4%: against 1…c6, Nemsko pushes 3.e5 and takes space. Against 3…c5, he takes the pawn; against 3…Bf5, he launches the h-pawn.
17 cards, one idea each. Swipe to move on.
- The big idea
Your games: 36× · you score 78%
Against the Caro-Kann, Nemsko plays the Advance Variation: 3.e5 in 35 games of this family. The e5 pawn takes space on the kingside and takes f6 away from the black knight.
- The big idea
Your games: 22× · you score 77%
Black has two answers: 3…c5, which hits the chain right away, or 3…Bf5, which develops the bishop before …e6.
- The big idea
Your games: 22× · you score 77%
Against 3…c5, Nemsko takes: 4.dxc5. He gives up the d4 pawn that supported e5, but gains time against the c-pawn and keeps the c5 pawn as long as possible.
- The big idea
Your games: 10× · you score 70%
Against 3…Bf5, he plays 4.h4 and chases the bishop with pawns.
- The big idea
Your games: 12× · you score 83%
37 games, 78.4%. Only one recurring move stands out in the dossier: 8.Bd4 in the 3…c5 4.dxc5 e6 line.
- The big idea
Your games: 12× · you score 83%
Stockfish ranks it among its top three choices, but prefers 8.b4, which keeps the c5 pawn. The course shows both ideas.
- Principle
Space with 3.e5
Your games: 36× · you score 78%
The e5 pawn takes f6 away from the black knight and cuts the f8 bishop's diagonal toward the kingside. White plays with more space.
- Principle
Taking on c5
Your games: 20× · you score 75%
Against 3…c5, 4.dxc5 takes the pawn. The f8 bishop will have to spend a tempo to win it back, and White tries to hold it with Be3 and b4.
- Principle
The Bb5 pin
Your games: 7× · you score 100%
Bb5 pins the d7 or c6 knight. Black struggles to recapture on c5, and Bxd7+ or Bxc6+ trades off a defender.
- Principle
The h-pawn against the f5 bishop
Your games: 10× · you score 70%
Against 3…Bf5, 4.h4 threatens h5 and forces Black to react. After …h5, g5 is a strong square for the c1 bishop.
- Imbalance
The unsupported e5 pawn
Your games: 12× · you score 83%
After 4.dxc5, the e5 pawn no longer has a d4 pawn behind it. Pieces hold it: the f3 knight and, sometimes, the d4 bishop.
- Imbalance
The extra c5 pawn
Your games: 12× · you score 83%
As long as White keeps the c5 pawn, White is a pawn up. In return, Black has development and the d4 square.
- Imbalance
The light-squared bishop
Your games: 6× · you score 83%
In the 3…Bf5 line, Black develops the good bishop before …e6. Bd3 offers to trade it, and the white queen lands on d3.
- The trade-off
What you gain
- Space on the kingside from move three.
- Against 3…c5, an extra pawn as long as c5 holds.
- Against 3…Bf5, the h-pawn seizes the initiative.
- The trade-off
What you give up
- After 4.dxc5, the e5 pawn has no pawn left to support it.
- Black often wins back the c5 pawn by developing quickly.
- Against 3…c5 4.dxc5 Nc6, 5 games for 40%: the line is less clear-cut.
- That's all
Your turn
These ideas only stick once you play the moves. The chapters make you find the right ones.
Start chapter 1
Card 1 of 17: Against the Caro-Kann
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