The London System

419 games, 69.3%: against 1…Nf6, IMRosen develops the bishop to f4 and adapts the rest to each defense.

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  1. 15.Ne5 c5: the check on b51 move to find · 2 questions
  2. 25…O-O: the classical London1 move to find · 2 questions
  3. 32…g6: the h-pawn against the fianchetto2 moves to find · 2 questions
  4. 43…b6: the queen on f32 moves to find · 2 questions
  5. 52…c5 3.d5 b5: the gambit against e42 moves to find · 2 questions
  6. 64…Qa5+: queen against queen2 moves to find · 2 questions
  7. ★Final quiz0/6 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    The London System

    419 games, 69.3%: against 1…Nf6, IMRosen develops the bishop to f4 and adapts the rest to each defense.

    16 cards, one idea each. Swipe to move on.

  • The big idea

    Your games: 494× · you score 67%

    Against 1.d4 Nf6, IMRosen plays 2.Bf4.

  • The big idea

    Your games: 5× · you score 80%

    After that, the plan depends on the defense: Ne5 and the classical London against …e6 and …d5, h4 and Nc3 against …g6, Qf3 and long castling against …b6.

  • The big idea

    Your games: 5× · you score 80%

    419 games, 69.3%: above his overall score with White, 63.7%. The lines are quiet by Stockfish's standards, almost always close to equal, but the White plans are easy to play quickly.

  • The big idea

    Your games: 5× · you score 80%

    The course follows Black's defenses: …c5 against Ne5, the London with …O-O and …Qc7, the fianchetto against h4, …b6 against Qf3, the …b5 gambit against d5, then the …Qa5+ check.

  • Principle

    The bishop comes out before e3

    Your games: 495× · you score 67%

    2.Bf4 puts the bishop outside the pawn chain before e3 shuts it in. This is the basis of every line in the course.

  • Principle

    The knight on e5

    Your games: 78× · you score 79%

    Against …e6, …d5 and …Bd6, the knight jumps to e5, supported by the f4 bishop and the d4 pawn. It hampers Black's development and supports a kingside attack.

  • Principle

    Against …c5, the check on b5

    Your games: 11× · you score 77%

    When Black plays …c5 before castling, 6.Bb5+ forces the king or a piece to move, and the d7 square becomes weak.

  • Principle

    Against the fianchetto, the h-pawn

    Your games: 50× · you score 68%

    Against …g6, IMRosen plays Nc3, e3 and h4: the h-pawn threatens h5 and the opening of the h-file in front of Black's castled king.

  • Principle

    Against …b6, the queen on f3

    Your games: 30× · you score 57%

    4.Qf3 contests the diagonal of the b7 bishop and prepares long castling. Then e4 takes the center.

  • Imbalance

    A fixed structure

    Your games: 36× · you score 74%

    With d4, e3 and c3, the White center no longer moves. Black has time to develop, but the White plan stays the same from one game to the next.

  • Imbalance

    The d6 bishop against the f4 bishop

    Your games: 78× · you score 79%

    …Bd6 offers to trade White's good bishop. The e5 knight cuts the diagonal, and the f4 bishop stays put as long as the trade does not suit Black.

  • Imbalance

    Opposite-side castling

    Your games: 16× · you score 44%

    Against …b6, IMRosen castles queenside: both sides attack the enemy king, and speed matters more than structure.

  • The trade-off

    What you gain

    • Only one first move to know: 2.Bf4 against every defense.
    • Simple plans: Ne5 against …d5, h4 against …g6, long castling against …b6.
    • Against 6…Kf8, the White position is the more comfortable one.
  • The trade-off

    What you give up

    • Against …b6 and …a6, long castling has given poor results.
    • Against 2…d6 3.Nc3 Nbd7 4.Nf3 c5, the position reached 13 times scores only 35%.
    • Little advantage according to Stockfish: most lines stay close to equal.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

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