The Stafford Gambit

63 games, 72.2%: after 3.Nxe5, IMRosen offers a pawn with 3…Nc6. The traps of the Stafford Gambit, and the line where White holds.

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  1. 13…Nc6: the gambit's deal2 questions
  2. 27.c3: the defense that holds2 moves to find · 3 questions
  3. 37.Nc3: g4 left unguarded3 questions
  4. 45.Nc3 Bc5 6.Be2: the queen on d45 moves to find · 3 questions
  5. 54.Nf3: the pawn handed back3 moves to find · 3 questions
  6. 63.d4: counterattacking on e42 moves to find · 3 questions
  7. ★Final quiz0/6 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    The Stafford Gambit

    63 games, 72.2%: after 3.Nxe5, IMRosen offers a pawn with 3…Nc6. The traps of the Stafford Gambit, and the line where White holds.

    16 cards, one idea each. Swipe to move on.

  • The big idea

    Your games: 89× · you score 68%

    Against 1.e4 e5 2.Nf3, IMRosen answers 2…Nf6. After 3.Nxe5, he does not win the pawn back with 3…d6: he plays 3…Nc6, the Stafford Gambit.

  • The big idea

    Your games: 14× · you score 61%

    A pawn for development, with pieces aimed at f2 and the h-file.

  • The big idea

    Your games: 32× · you score 67%

    63 games, 72.2%: well above his score with Black, 53.8%. Stockfish disputes 3…Nc6 and prefers 3…d6, but White has to find several precise moves in a row, and in blitz they rarely do.

  • The big idea

    Your games: 14× · you score 61%

    The course follows White's replies: 4.Nxc6 and 5.d3, the accurate defense with 7.c3, the knight on c3, the 5.Nc3 line, the 4.Nf3 retreat, then 3.d4.

  • Principle

    One pawn for three pieces ready to go

    Your games: 21× · you score 67%

    After 4.Nxc6 dxc6, the c8 bishop, the queen and the f8 bishop can all come out at once. Black is playing for time, not material.

  • Principle

    The c5 bishop aims at f2

    Your games: 14× · you score 61%

    Before White castles, f2 is defended only by the king. The c5 bishop aims at it, and the knight or the queen come to hit it a second time.

  • Principle

    …h5 supports …Ng4

    Your games: 14× · you score 61%

    Against Be2, the h5 pawn supports the knight jump to g4. If the bishop takes it, hxg4 opens the h-file for the h8 rook.

  • Principle

    The queen on d4 when f2 is weak

    Your games: 3× · you score 33%

    With the bishop on c5, the queen on d4 hits f2 a second time. White has to castle or cover f2 right away.

  • Principle

    Against the retreat, take the pawn back

    Your games: 9× · you score 72%

    When the white knight retreats to f3 instead of taking on c6, 4…Nxe4 restores material equality, and the gambit is no longer a gambit.

  • Imbalance

    A pawn down, a lead in development

    Your games: 21× · you score 67%

    White has an extra pawn and no weaknesses. Black has two open bishops and the d-file: they have to act before White castles.

  • Imbalance

    The white king in the center

    Your games: 14× · you score 61%

    As long as the white king is on e1, f2 is the target. Once it castles, Black needs another target, and the h-file becomes their best chance.

  • Imbalance

    White's central majority

    Your games: 21× · you score 67%

    The extra e4 pawn gives White a central majority. In a quiet endgame it counts: Black looks for piece play, not trades.

  • The trade-off

    What you gain

    • Concrete traps: after 5.Nc3 Bc5 6.Be2, 6…Qd4 already threatens mate.
    • A simple plan to remember: Bc5, …h5, …Ng4, everything aims at f2 and h2.
    • Against the 4.Nf3 retreat, Black wins the pawn back with no effort.
  • The trade-off

    What you give up

    • Stockfish disputes 3…Nc6: with 3…d6, the Petrov stays equal.
    • Against 7.c3 and 8.d4, White's advantage stays clear.
    • A pawn down in every quiet endgame.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 16: The Stafford Gambit

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