Against the Sicilian

462 games, 63.9%: your 2.a3 works. But three specific positions cost you points that the engine doesn't lose.

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  1. 1The deal: 2.a3 and the b4 gambit4 moves to find · 2 questions
  2. 2The 8…Nf6 trap: 9.Nb5!2 moves to find · 3 questions
  3. 32…g6 against the castled king: h4, then g4!4 moves to find · 2 questions
  4. 4Same push, opposite verdict: the king still on e84 moves to find · 2 questions
  5. 52…Nf6 3.e5 Nd5: 4.d4!6 moves to find · 3 questions
  6. 62…e6 3.b4: the French structure6 moves to find · 2 questions
  7. ★Final quiz0/6 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    Against the Sicilian

    462 games, 63.9%: your 2.a3 works. But three specific positions cost you points that the engine doesn't lose.

    19 cards, one idea each. Swipe to move on.

  • The big idea

    Against 1…c5, you play neither Nf3 nor d4: you play 2.a3: 352 games in this family, by far your most frequent move. It's a simple deal.

  • The big idea

    You prepare b4 to tear the c5 pawn away from the center, then c3 and d4 to build the two-pawn center the Sicilian usually denies White.

  • The big idea

    The price: if Black accepts, it's a real gambit, you give back a pawn.

  • The big idea

    What you buy is concrete: the open a-file for your rook, a tempo on the knight that took on b4, and an unopposed e4-d4 center.

  • The big idea

    The engine rates these positions as equal, and your numbers say better than that: 81% in the 45 games where Black took on b4 with 2…Nc6.

  • The big idea

    The problem isn't the opening, it's three crossroads. An h4-g4 push that wins against the castled king and loses against the king still on e8.

  • The big idea

    An automatic 4.c4 against 2…Nf6 when 4.d4 is the move. And a French structure, after 2…e6, where you score only 20% when the black bishop goes back to f8.

  • The big idea

    This course takes each of these crossroads in turn, in the order you meet them.

  • Principle

    The b4 gambit is a real gambit

    Your games: 34× · 81% of points

    After 3.b4 cxb4 4.axb4 Nxb4, you're a pawn down. Your compensation isn't the pawn: it's c3 with tempo, then d4 and a center the c5 pawn no longer contests.

  • Principle

    You attack a king, not a square

    Your games: 9× · 83% of points

    h4-h5 and g4 only work if the black king is on g8. Against the castled king, 8.g4 opens the h-file toward it. Against a king still on e8, the same push only weakens your own camp.

  • Principle

    Against 2…Nf6, the center before the knight

    Your games: 30× · 58% of points

    After 3.e5 Nd5, 4.d4 supports e5 and brings the queen out to d4 safely. Chasing the knight with c4 only sends it to c7, where it eyes e6 and d5.

  • Principle

    Develop before you push

    Your games: 5× · 20% of points

    In the French structure (c3-d4-e5), Bd3, Nf3 and castling first. A premature Qg4 or f4 costs half a pawn by the engine: Black answers with …b5-b4 before your king is safe.

  • Imbalance

    A pawn against the center

    Your games: 34× · 81% of points

    In the accepted gambit, Black has an extra pawn on the queenside, White has d4 and e4 with no black central pawn facing them.

  • Imbalance

    The open a-file

    Your games: 16× · 94% of points

    axb4 opens the a-file: your a1 rook eyes a7 without having moved. That's what makes the knight on b5 so dangerous, with c7 and a7 in its range.

  • Imbalance

    The a2 bishop

    Your games: 34× · 68% of points

    Your light-squared bishop drops back to a2 as soon as …b5 or …d5 threatens it. From there, it eyes f7 across the whole board and can no longer be traded off by a knight on a5.

  • The trade-off

    What you gain

    • Black is out of their theory from the second move.
    • The b4 gambit gives a two-pawn center and the a-file, for a pawn.
    • The a2 bishop and the h4 push give a clear attacking plan against the castled king.
    • Your numbers: 63.9% over 462 games, above your average with White.
  • The trade-off

    What you give up

    • 2.a3 develops nothing: if Black doesn't let b4 work, it's a wasted tempo.
    • The accepted gambit leaves you a pawn down if the center doesn't hold.
    • The h4 push is a reflex: it only works against the castled king.
    • Against 2…e6, the French structure calls for a plan you don't play yet.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 19: Against the Sicilian

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