Queen's Pawn Opening (1.d4)

434 games, 62.4%: your 1.d4 works. What makes it leak is …c5, and a black queen landing on b6.

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  1. 12.Bg5 against 1…d5, and the retreat against 2…f65 moves to find · 2 questions
  2. 22…h6 3.Bh4 c6: when the queen comes to b63 questions
  3. 32…h6 3.Bh4 c5: don't give up your center5 moves to find · 2 questions
  4. 4The Jobava against …c5: Nb5 and the e5 outpost5 moves to find · 3 questions
  5. 5The London against 2…c5: e3, then Nc3-b55 moves to find · 3 questions
  6. 61…e6 2.Nf3 c5 3.Bg5 Qb6: give up b2, take the time5 moves to find · 3 questions
  7. ★Final quiz0/6 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    Queen's Pawn Opening (1.d4)

    434 games, 62.4%: your 1.d4 works. What makes it leak is …c5, and a black queen landing on b6.

    18 cards, one idea each. Swipe to move on.

  • The big idea

    Your Queen's Pawn Opening is 1.d4 followed by a bishop that comes out right away: 434 games, 248 wins, 46 draws, 140 losses, 62.4%.

  • The big idea

    You pay a precise concession — your queen's bishop leaves c1 before your position is ready, and b2 loses its defender. What you buy is positions your opponent knows less well than you do.

  • The big idea

    Against 1…d5, your weapon is 2.Bg5: 191/270 games, 66%. Against 2…f6, your retreat 3.Bd2 scores 76%. The file finds no recurring suboptimal move in your lines: your opening habits are sound.

  • The big idea

    The leak is elsewhere, and it has a signature: the …c5 break, often followed by …Qb6 hitting b2.

  • The big idea

    Against 2.Bf4 c5, you score 25% over 6 games; in the Jobava after …c5 and 4.e3, 33% over 9 games; against 1…e6 2.Nf3 c5 3.Bg5, 20% over 5 games.

  • The big idea

    This course teaches you to hold d4 and to answer …Qb6 with a move that attacks.

  • Principle

    Against 1…d5, 2.Bg5 first

    Your games: 282× · 66% of points

    The bishop comes out before the knight and asks e7 an immediate question. It's your main line: 191/270 games against 1…d5, for 66%.

  • Principle

    Bishop gone, b2 is bare

    Your games: 12× · 50% of points

    As soon as your queen's bishop leaves c1, nothing guards b2 anymore, and …Qb6 targets it. Your answer has to be ready before the queen arrives.

  • Principle

    Defend b2 by attacking

    Here, 5.Nb5: the knight cuts the b-file and threatens Nc7+. Guarding b2 passively means letting the black queen dictate what happens next.

  • Principle

    Keep your d4 pawn

    Your games: 20× · 58% of points

    Against …c5, e3 rather than dxc5: your d4 pawn is what justifies bringing the bishop out early. Without it, Black owns the center.

  • Principle

    Attack the base of the chain

    Your games: 6× · 75% of points

    When Black pushes …e5-e4 and …f5, c4 hits d5, the pawn that holds up the whole chain.

  • Imbalance

    Your active bishop against advancing pawns

    Your games: 54× · 68% of points

    …f6 kicks your bishop, but it takes the g8 knight's natural square and weakens e6. Black gains a tempo and pays for it in structure.

  • Imbalance

    The b2 pawn against time

    When the black queen takes on b2, it needs several moves to get back. That pawn is paid for in development: it's the trade you have to be willing to accept.

  • Imbalance

    The d4 center against the …c5 break

    Your games: 20× · 38% of points

    Black hits d4 with …c5 in all of your weakest lines. If d4 holds, through e3 and then exd4, your game holds.

  • The trade-off

    What you gain

    • 62.4% over 434 games, above your overall score (60%).
    • A line you know by heart: 2.Bg5 against 1…d5 in 191/270 games, 66%.
    • No recurring suboptimal opening move in the file.
  • The trade-off

    What you give up

    • The early bishop leaves b2 without a defender: …Qb6 comes back in almost every line.
    • Against …c5, your Bf4 systems leak: 25% against 2.Bf4 c5, over 6 games.
    • The Jobava (2.Nc3) scores only 45% over 20 games.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 18: Queen's Pawn Opening (1.d4)

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