Scandinavian Defense

569 games, 62.3%: above your overall score of 60%. The opening works; what costs you points comes down to a handful of precise lines.

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  1. 1The model line: 3…Qa5, Bf5, e6, Bb42 moves to find · 2 questions
  2. 26.Bd2 and 7.Ne5: the queen's only square4 moves to find · 3 questions
  3. 36.Bd3: the trade, then no rush with …c63 moves to find · 2 questions
  4. 45.Bc4 Bg4 6.f3: the retreat, then …c55 moves to find · 2 questions
  5. 5The Portuguese: 4.f3 Bf5 5.g45 moves to find · 2 questions
  6. 63.Bb5+ Nbd7 4.c4: the gambit you're on the wrong end of3 moves to find · 2 questions
  7. 72.Nc3: push the pawn4 moves to find · 2 questions
  8. ★Final quiz0/6 solved first try

The opening at a glance

One idea per card. The chapters explain it all move by move, too.

  • At a glance

    Scandinavian Defense

    569 games, 62.3%: above your overall score of 60%. The opening works; what costs you points comes down to a handful of precise lines.

    22 cards, one idea each. Swipe to move on.

  • The big idea

    The Scandinavian is a contract you sign with 1…d5. You impose the structure before White has chosen anything.

  • The big idea

    The price: your queen comes out early, Nc3 gains a tempo on it, and White keeps the only central pawn.

  • The big idea

    What you buy: a structure with no weaknesses, a c8 bishop that gets out before …e6, and plans you know better than your opponent.

  • The big idea

    Your numbers confirm it: 569 games, 62.3%, against 57.6% with Black across all openings. With 2…Qxd5 you score 63% over 341 games; with 2…Nf6, 59% over 178 games.

  • The big idea

    But your losses are not spread at random.

  • The big idea

    They cluster in a few lines where White does one precise thing: chases your bishop with pawns (g4, f3), plays Ne5 at the right moment, or gambits with 3.Bb5+ and 4.c4.

  • The big idea

    This course takes them one by one.

  • The big idea

    The common thread: your queen on a5 looks down the a5-e1 diagonal. As long as it sits there, every white Bd2 sets up a discovery, and every knight that leaves c3 can unmask it.

  • The big idea

    Knowing when to bring her back to b6 is half of the Scandinavian.

  • Principle

    The c8 bishop comes out before …e6

    Your games: 133× · 65% of points

    Bf5 or Bg4 first, e6 after. Otherwise your bishop stays locked behind its own pawn chain, and the Scandinavian loses its main asset.

  • Principle

    Against Bd2, block the diagonal

    Your games: 43× · 76% of points

    The d2 bishop and your a5 queen are on the same diagonal, with the Nc3 between them. Bb4 slides in between the knight and your queen: even if the Nc3 moves, the Bd2 no longer sees a5.

  • Principle

    When the bishop is chased, retreat without losing time

    Your games: 10× · 40% of points

    Against f3, Bd7; against g4, Bg6. The bishop has to stay out of reach of the next pawn pushes, not go where h4-h5 or g4 catches it.

  • Principle

    Hit d4 with the c-pawn

    White's only central pawn is d4. …c5 challenges it directly; …b5 gains space but doesn't touch the center.

  • Principle

    Develop before you consolidate

    Castle and get the Bf8 out first; …c6 comes at the moment it covers a specific square, not by reflex.

  • Imbalance

    The center: d4 against nothing

    Your games: 165× · 61% of points

    White has the only central pawn. You have no pawn on d5 or e5, but no weakness either: your play comes from pressure on d4.

  • Imbalance

    Development: White has tempi

    Nc3 gained a tempo on your queen. White is ahead in development; your compensation is structural, not dynamic.

  • Imbalance

    The a5-e1 diagonal

    Your games: 25× · 64% of points

    Your queen on a5 pins the Nc3 while the d2 bishop isn't out yet, but she becomes a target as soon as it gets there.

  • Imbalance

    The light-squared bishop

    Your games: 133× · 65% of points

    Outside your pawn chain, it's your best piece. White knows it: g4, f3 and Bd3 all aim to trade it off or shut it in.

  • The trade-off

    What you gain

    • Healthy structure: no weak pawns, no isolated pawns.
    • You pick the battleground from move one: little theory to know from the other side.
    • The c8 bishop comes out actively, before …e6.
    • Your numbers: 62.3% over 569 games.
  • The trade-off

    What you give up

    • The queen comes out early: Nc3, Bd2 and Ne5 gain tempi on her.
    • White keeps the only central pawn and more space.
    • Your light-squared bishop is a target for g4, f3 and Bd3.
    • Against 3.Bb5+ and 4.c4, the 2…Nf6 line turns into a gambit, and you don't know it well.
  • That's all

    Your turn

    These ideas only stick once you play the moves. The chapters make you find the right ones.

    Start chapter 1

Card 1 of 22: Scandinavian Defense

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